This card game contains 200 unique cards, separated into 5 card types:
Type | Description |
---|---|
Summon | Cards that attack on behalf of the player |
Spell | Cards that impact players and other card types |
Glyph | Cards that react to a certain game condition being met |
Curse | Cards that negatively affect a specific player |
Item | Cards that grant situational benefits to a player |
Every card type except Item has a card Cost that must be met prior to playing (referred to as casting) the card. A higher card Cost will designate a card that carries a comparatively more powerful effect.
Each player begins the game with 40 Blood. Whenever a player’s Blood becomes 0 or less, they lose the game, and their cards are immediately returned to the box, and they forfeit all future turns. All card types except Items cost Blood to Cast. This is designated in the upper left-hand corner of the card by a number. To Cast a card, a player reduces their Blood by the card Cost, then the card is revealed in the play area. The play area is referred to as the Circle and will contain any player’s Cast cards that remain in the play area.
Cards can be Cast at any point during a player’s turn, so long as the player has not exceeded 3 Actions. Whenever a Summon is Cast, it is placed in front of the player in the Circle. Summons cannot attack or become triggered the turn they were Cast, unless otherwise stated. Glyphs and Items are also placed in front of the player in the Circle, and they can become triggered the turn they were Cast. Whenever a Curse is Cast, it is placed in front of a rival in the Circle, and its effects are immediately active on the affected rival.
The last player to whose Blood is above 0 is the winner of the game.
Keyword | Description |
---|---|
Circle | Shared play space where non-banished Summons, non-broken Glyphs, active Curses, and non-destroyed Items exist |
Abyss | Shared discard pile where cast Spells, banished Summons, broken Glyphs, and dispelled Curses are placed |
Banish | Summon is immediately placed into the Abyss (unless it is a token, then returned to the token pile) |
Protector | All rivals must attack this summon when initiating an attack against you or summons you control |
Weakling | This summon cannot attack |
Blood Sacrifice | A summon you control must be banished as an additional Cost to Cast or trigger |
Effect | Remain in the Circle until the player's next turn |
Recover | Increase Blood by the designated number |
Cleanse | Remove all cards from the Abyss and place them into the box |
Inflict | Inflict damage equal to the numerical value to a single player or summon (unless specified otherwise) |
Channel | You must discard a card as an additional Cost to Cast or trigger |
Dash | Summon can attack the turn it was Cast |
Outcry | Triggers when a summon is banished |
Influx | Triggers when a summon enters the Circle |